Check-in procedures and Dress Code:
All coaches (including assistant coaches and team personnel) must check in prior to their first game at
the main gym site. Team rosters will be allowed a MAX of 2 coaches per team. Coaches will be required
to print and sign for their band, which the band must always be worn during the event (Coaches, be
ready to show your id as it must match the Coaches names on the rosters). Any Coaches that lose or
break their band, must purchase a replacement band at $10. Only Coaches with a band will be allowed
on the bench (All others will be asked to sit in the stands or be escorted out the building).
Coaches must wear their team t-shirt, a Coaches polo shirt, team collared shirt, or may purchase and
wear a NFHG shirt; No gym shorts, sweat pants/shorts, jeans, t-shirts that do not promote the team
or NFHG, sliders, sandals, tank tops or hats allowed. You can wear shorts, but no athletic gym
shorts. This will be strictly enforced to be on the bench.
Mandatory Team Check-In:
Each check-in gym will be listed the week of the event based on tournament location.
Friday's - Time: 5:00PM - 9:00PM
Saturday's - Time: 7:40AM – 4:00PM
(No Coaches can check-in past 4:00PM on Saturday)
Must have the following documents for team check-in (Coaches must sign all turned in rosters):
1. Turn in an official team roster for each team (All Coaches names must be listed on the rosters).
2. Player report cards (must show current grade for 2021-2022)
3. Player birth certificate
NFHG will provide two (2) Coaches credentials at check-in. Coaches must always wear their credentials
for the whole tournament. If you misplace or lose your credentials, you will have to purchase a
replacement at $10.
Players admission is free, all players must wear uniforms for admission into facilities.
Only one Coach allowed to stand to Coach at a time during the game.
Teams are responsible for any equipment needed to warm up & jerseys.
Each team is expected to arrive a minimum of 10 minutes before their game time.
Our tournaments are a 3 Game Minimum Guarantee!
The venue will be open to fans and participants 15 minutes prior to the first scheduled game time
of each day of competition. ADVISE YOUR FANS NOT TO ARRIVE MORE THAN 15 MINUTES
PRIOR TO THE FIRST GAME TIME EACH DAY AS THEY WILL NOT BE ALLOWED UNTIL THE
DOORS ARE OPEN BY A STAFF MEMBER!!
We do not offer refunds once you register for an event, regardless of reason.
We also will not provide any refunds to any fans once payment is made, and band is provided.
We encourage mask wearing (Coaches/players may take it off during their games but are
encouraged to put them back on after the game).
Games will be played under standard High School and AAU rules with the following exceptions:
TEAM RESPONSIBILITY & GAME PLAY:
Game forfeits will occur 3 minutes after the regularly scheduled game time. All forfeits will be cleared
through the event directors.
There will be a 3-minute warmup in between each game. Please be prepared prior to the allotted
warmup time. No warmup for teams that are late of original game start time
The home team will be required to provide the official book personal (The score sheets available for
each game at the scorers table).
Home team provides game ball (Guest team may provide the ball if okayed by ref/home team)
Games will consist of 2 Fourteen (14) minutes halves for (1st-6th graders) and 2 sixteen (16) minute
halves for (7th-12th graders) with the clock stopping on all whistles
Each team will receive two: 30 second timeouts per half and each team receives one 30 second
timeout for each overtime (timeouts do not role over. Use them or lose them).
Halftime will be 2 minutes
Player Fouls - Each player will be allowed 5 fouls before disqualification from the game.
Team Fouls - Teams will shoot (1) Free Throw on 7th team foul (must make 1st to shoot 2nd free throw,
unless fouled on the shot which will consist of 2 shots); Two (2) Free Throws on the 10th team foul
(called the bonus) of each half.
Technical and Intentional/Flagrant fouls - Will be an automatic 2 shots, plus possession
(Flagrant II or III foul may result in injection of player)
Fighting is an automatic ejection
Overtime will be 2 minutes, if a 2nd OT is needed, the first team to score (in any matter) will be
declared the winner.
Tie Breakers will be done on a head to head basis. If there is a 3-way tie, we will use point
differential up to +/- 15 points.
A team which uses their own timeout can advance the ball to half court in the 2nd half with under a
minute left to go at any point they have possession of the ball in the back-court.
All high school (boys/girls) teams should make sure you read the shot clock rules to be familiar
with rules and guidelines. There will be no excuse on not knowing the rules.
Mercy Rule Conditions:
• Any team up by 20 points or more under 10 minutes in the 2nd half (will result in a running clock
until score is back under 20 points).
• Any team up by 30 points at any point in the game (will result in a running clock until score is
back under 20 points).
• Teams ahead by 30 points or more at any point in the second half must play defense behind the
half court line. First offense: Warning, Second and all additional offenses: 2 shot administrative technical.
• The game will end if a team is ahead by 20 points or more at or after the final two-minute mark of
the game. The game will be stopped, and the score will be posted as the official final score.
All other NFHS (National Federation High School) rules will be in effect:
Any rule clarifications should be consulted to the event director before tipoff of the current game. Any
rules which are in effect during a game will be at the discretion of the officials for that game. There will be
a 5 second closely guarded and 10 second back-court in all games. The event operator
and tournament staff have the final say on all rulings regarding tournament rules.
At any NFHG events, the Tournament Director shall handle all protests. All protest must be submitted no
later than 60 minutes after your game or you can no longer protest that game. The payment of $150.00
must be paid by cash/card (4% is added for card payments) and must be paid before the start of any
protests ($100 is refunded if protest is upheld); All coaches are responsible to have a copy of their
team(s) official rosters and their team(s) official books with every player’s credential with them at all times;
if you cannot produce your team(s) credential within 15 minutes once protest starts, that game will be an
automated forfeit. If you paid for a protest and lose the protest, the $150 stays with NFHG.
The Event Director reserves the right to dismiss any coach, player, spectator, or parent from the
event. Coaches are responsible for their team and parents’ behavior and will be asked to handle
sportsmanship issues accordingly. Any coach or player receiving 2 technical fouls will be asked to leave
the gym. That player or coach will be reviewed for suspension from playing in the following game. The
Event Director reserves the right to assess or decline that suspension. Profanity will not be tolerated. ANY
fighting will not be tolerated! ALL individuals, teams or coaches will be asked to leave the premises and
may not return for the event. Cops may trespass you if you are not willing to leave the premises.
Any further questions, please email firstname.lastname@example.org
For emergency: 904.322.3622 or 904.472.5899
Download:NFHG Tournament Rules.pdf
NORTH FLORIDA HOOP GROUP
SHOT CLOCK ADOPTION GUIDELINES
We are pleased to implement the 35-second shot clock into this year tournaments and shootouts. This is to help high school
players prepare for high school games that will be using shot clocks during the school season.
SHOT CLOCK DISPLAYS
1. A shot clock is one of the two official visible timepieces – one at each end of the court.
2. An alternate -timing device or procedure shall be available when a visible shot clock malfunctions.
3. LED lights located around the shot clock may be used, but the lights shall only be activated for a shot clock violation.
4. Nothing shall be attached to the mounting mechanisms of the shot clock that affects the visibility of the shot clock.
GAME AND TABLE OFFICIALS
A shot clock operator will be located at the scorer’s and timer’s table. It is recommended that the timer and shot clock operator be
seated next to each other.
OFFICIALS’ GENERAL DUTIES
1. Use the shot clock to administer the 10-second backcourt count. Use a silent, visible 10-second count when there is no shot
2. To indicate a shot clock violation, the official will give the stop clock signal followed by the tapping of the head and give a directional
3. To indicate a shot clock reset, the official will use a rolling motion of a pointed index finger above the head.
THE SHOT CLOCK OPERATOR SHALL:
1. Use a 35-second shot clock in accordance with Rule 2-14.
2. Use the shot clock the entire game, including extra periods, except when there is less time remaining on the game clock than on
the shot clock.
3. Control a separate timing device with a horn that shall have a sound that is distinct and different from that of the game clock
4. Have an alternate-timing device or procedure available in the case of failure or lack of availability of the electronic clocks.
5. Start the shot clock when:
a. A player inbounds legally touches or is touched by the ball on a throw-in; or
b. A team initially gains control after a jump ball or unsuccessful try for goal; or
c. Control of a loose ball is gained after a jump ball; or
d. Unsuccessful try for goal.
6. Stop the timing device and reset to full amount:
a. When team control is again established after the team loses possession of the ball.
NOTE: The mere touching of the ball by an opponent does not start a new shot clock period with the same team remains in
control of the ball.
b. When any of the following occurs:
i. A single personal foul;
ii. A single technical foul assessed to the defensive team;
iii. During team control, a defensive player causes a held ball, and the alternating-possession arrow favors the defensive
iv. When a try for goal strikes the ring or flange and then possession is gained by either team;
v. When a violation occurs;
vi. After a held ball occurs during a throw-in, and the alternating possession arrow favors the team that did not make the
vii. After a held ball occurs during after an unsuccessful try that does not contact the ring or flange, and the alternating-possession
arrow favors the non-shooting team;
viii. After the ball goes out of bounds and was last touched simultaneously by two opponents, both of whom are either
inbounds or out of bounds or when there is doubt as to who last touched the ball and the possession arrow favors the
ix. When there is an inadvertent whistle and there was no player or team control at the time of the whistle;
7. Stop the timing device and continue time without a reset when play begins under the following circumstances:
a. The ball is deflected out of bounds by a defensive player;
b. A player is injured or loses a contact lens;
c. A charged time-out has concluded;
d. A defensive player causes a held ball, and the alternating-possession arrow favors the offensive team;
e. After any double personal or technical fouls or simultaneous personal or technical fouls when there is team control unless
the penalty for the foul results in a change of possession;
f. After an inadvertent whistle when there is team control;
g. After any technical foul(s) is assessed to a team in control of the ball, or to the team entitled to the ball before it is at the
disposal of the thrower-in, or to bench personnel;
h. After a held ball occurs during a throw-in, and the alternating-possession arrow favors the team that made the throw-in;
i. After a held ball occurs during after an unsuccessful try that does not contact the ring or flange, and the alternating possession
arrow favors the shooting team;
j. After the ball goes out of bounds and was last touched simultaneously by two opponents, both of whom are either inbounds
or out of bounds or when there is doubt as to who last touched the ball and the possession arrow favors the offensive team;
NOTE: The offensive team, upon regaining possession of the ball for the throw-in, shall have the unexpired time on the shot
clock to attempt a try.
8. Resetting the shot clock not to the full shot clock amount:
a. Reset the shot clock to 20 seconds when there is an intentionally kicked or fisted ball with less than 19 seconds on the shot
b. State associations may determine, if there are other instances where the clock is reset, but not to the full shot clock amount.
9. Sound the shot clock horn at the expiration of the shot clock period. This shot clock horn shall not stop play unless recognized
by an official’s whistle. When the shot clock indicates zeroes, the shot clock time has expired.
10. Turn off the shot clock when a reset situation occurs, and the game clock shows less time than that of a shot clock period.
11. Allow the timing device to continue during loose-ball situations when the offense retains control or when a field goal try is attempted
at the wrong basket or when a field goal try has failed to hit the rim or flange.
12. Allow the game officials to make the final decision when there is doubt as to whether a score was made within the shot clock
period or whether a try for goal contacted the ring or flange.
1. The officials shall make the final decision when there is doubt as to whether a score was made within the shot clock period or
whether a try for goal contacted the ring or flange.
2. When an obvious mistake by the shot clock operator has occurred in failing to start, stop, set or reset the shot clock, or when a
shot clock has malfunctioned, the mistake or the malfunctioning problem may be corrected in the shot clock period in which it
occurred only when the official has definite information relative to the mistake or malfunctioning problem and the time involved.
SHOT CLOCK VIOLATION
1. A shot clock period is the period of time beginning when the ball is legally touched on a throw-in or when team control is established
or re-established after loss of team control and the shot clock is properly started. The shot clock period ends when the
shot clock is properly started for the next shot clock period.
2. A shot clock try for field goal is defined as the ball having left the shooter’s hand(s) before the sounding of the shot clock horn
and then striking the ring or flange, or entering the basket.
3. The team in control must attempt a try for a field goal, within the 35-second shot clock period.
4. It is a violation when a try for field goal does not leave the shooter’s hand before the expiration of the allotted shot clock time (as
indicated by the sounding of the shot clock horn) or when it does leave the shooter’s hand before the expiration of the allotted
shot clock time and the try does not subsequently strike the ring or flange or enter the basket.
I hereby, give approval for the participation of my child (players) in all North Florida Hoop Group activities
and assume all risks, hazards, and incidents to such participate, including transportation to and from all
activities. I waive, release, absolve, indemnify and agree to hold harmless the North Florida Hoop Group,
any facilities used for NFHG events, affiliated associations, organizers, officers, coaches, parents,
participants and officials from any claim arising out of injury to my child (players). I hereby give permission
for North Florida Hoop Group to obtain medical services for my child in case of medical emergency or
injury. I am resuming activities and releasing all companies and facilities connected to or being used by
North Florida Hoop Group the potential risk of being around or possibly receiving Covid-19 or any other
illnesses that may be encountered while attending or participating in any of our events.
I declare that my child (players) or I are physically fit and have the skill level required to participate in any
of NFHG events. I also understand that my child (players) or I may be required to leave the facility should
my child (players) or I exhibit undesirable conduct. I grant permission for North Florida Hoop Group to
interview, photograph and/or video tape me or my child (players) and further to use my or my child's
(players) name, face, likeness, voice and appearance in connection with exhibitions, publicity, advertising
and promotional materials without reservation or limitation. I understand that commercial shoots are free,
and I am giving consent to allowing my child or myself to be video tape. The released parties are,
however, under no obligation to exercise said rights herein granted.
My acceptance of all the terms releases North Florida Hoop Group; their tournaments; their showcases;
their camps; their leagues; or any and all gym facilities used by the company listed from any injuries,
deaths, or property danger resulting from the risks that are a natural part of the activities. I/We
understand that “No Refunds” will be issued for any reasons for (teams, coaches, players, or spectators),
even due to inability or unwillingness to attend/participate. By accepting this, I acknowledge that I
understand and agree to everything in this waiver. In addition, I certify that I am accepting all legal results
that may arise for any reason.
Furthermore, it's encouraged that all participants in activities at any of the facilities used by NFHG
follow and abide by:
MAINTAIN SOCIA DISTANCING (6FT) AT ALL TIMES
IF YOU ARE FEELING ILL, PLEASE REFRAIN FROM ENTERING THE FACILITY
SANITIZE OFTEN, WASH HANDS FREQUENTLY
MASKS ARE ENCOURAGED
TEMPERATURE MAY BE CHECKED UPON ENTRY OF FACILITY
ONLY COACHES ARE ALLOWED TO BRING BASKETBALLS INTO THE
NO OUTSIDE FOOD OR COOLERS ALLOWED IN THE FACILITY
_________ (INITIAL) (parent or guardian must initial)
Only a legal guardian and/or parent may sign this form. North Florida Hoop Group (NFHG
LLC/INC) will take appropriate legal action against anyone found to complete this form that does
not have authority to do so.
By signing below, I acknowledge that I understand and agree to all the above. In addition, I
certify that I am the legal guardian and/or parent of this applicant.
My signature of the waiver, releases North Florida Hoop Group; any tournaments, showcases,
camps; leagues; or any and all gym facilities used by any of the companies listed from any
injuries, deaths or property danger resulting from the risks that are a natural part of the
You are resuming activities and releasing all companies and facilities listed in this waiver from
the potential risk of being around or possible receiving Covid-19 or any other illnesses that may
YOU HAVE THE RIGHT TO REFUSE TO SIGN THIS FORM, AND NORTH FLORIDA HOOP GROUP HAS THE
RIGHT TO REFUSE YOUR CHILD'S PARTICIPATION IF YOU DO NOT SIGN THIS FORM. FURTHERMORE,
NOT SIGNING THIS FORM PUTS THE ACCEPTANCE ON THE PARENT AND THE COACH. THE POLICY OF
NO REFUNDS IS UPHELD RATHER YOU SIGN THE FORM OR NOT. THIS FORM MAY NOT BE ALTERED
OR TRANSFORMED WITHOUT THE DIRECT WRITTEN CONSENT OF A NORTH FLORIDA HOOP GROUP
**Every player (parents) and Coach must fill out this form and turn in at team check in. Coaches are
not responsible for signing players forms, just their own waiver.
Please print waiver and complete for tournament events (Once you have played in one of our events and turned in a waiver for a player, no need to do another one as it covers them for the 2022 year).
North Florida Hoop Group does not provide refunds
Tournaments, Camps, Showcases, Leagues and Clinics – Due to the cost of venues, materials,
other cost incurred with our events. There is a strict, “No refund” once the registration is paid, unless
approved by North Florida Hoop Group staff.
Covid-19 statement - No refunds will be given to any individuals, teams, or spectators due to
anything concerning Covid-19 or any other medical virus (illness). You are registering taken full
responsibility that there are no refunds.
Some facility locations may change after our promotional material has been distributed for our
Camps, Showcases, Clinics or Leagues. North Florida Hoop Group will attempt to notify you of the
change as soon as possible! If our change in location does not work with your schedule, you may
reschedule for another one of our programs or your payment will be refunded if the facility is more
than 30 miles from original locations. No refunds or credits are given for gym changes for any of
If you registered through another organization, please contact the organization directly about their
refund policy. North Florida Hoop Group does not pro-rate programs for missed camps, showcases,
clinics, tournaments, or league games. If any refunds or credits are given, there will be a 25%
processing fee on all refunds.
North Florida Hoop Group league reserves the right to refuse service to anyone that is not in line
with it's rules or company policies.
Download:NFHG Refund Policy.pdf
Please feel from to print the blank roster form if needed
Download:nfhg roster blank form.xlsx